
Ultimate, and Smash as a franchise, are weighed down by how much is stuffed into it. However, its size is a double-edged sword.

that it’s a challenge to run out of things to do. There’s so much content in the game - so many fighters, stages, items, etc. Ultimate‘s size is one of its best features. This is a massive undertaking that seems almost impossible without years upon years of work. Another Smash game would theoretically include reworks to every single character, as well as an overhaul of most of the game’s mechanics. Melee has wavedashing, Brawl has tripping, and Ultimate has rage. No two Smash games are the same each has its own specific mechanics. If that weren’t enough, there’s also the issue of how the game actually plays. Assuming that a new Smash game would release on Nintendo’s next console, Nintendo’s developers would have to rework textures and animations for every single playable character in the game. The game, with its 89 characters, 116 stages, and over 1,000 songs, is simply massive, and for a proper sequel, every bit of that content would have to be included.

Simply put, iterating upon Super Smash Bros. At this point, I’m not sure when or if Nintendo can put together a Smash game that matches Super Smash Bros.

It’s the one to top all others, the grand finale, the be-all and end-all. Not to get too literal with it, but the franchise’s latest entry might be, without exaggeration, the textbook definition of ultimate for Smash. Ultimate, I’m not sure how there can even be another Smash game. Ultimate – Battling with Sora - Nintendo SwitchĮxcept, looking at Super Smash Bros.
